Khul
Kill Evil
I Khul
Khul destroy evil.
Aw yeah, we're going in that direction! Always loved playing the gruff, rarely-speaks barbarian type (see Sushi). I guess you'd have to have been there, she was just a big ol' axe-swinging bushi, and Khul is just a big ol' sword-swinging fighter. But like, I picture them as swinging it more like an axe, just over-hand brutal swipes, no finesse, no style, just like Guts from Berserk (who inspired Khul, whos name incidentally implies 'cull', as in to cull the herd of evil) swinging a sword as hard as you can. Yah, surprisingly not sticking with barbarian. Just started there for rage, and is going full fighter after that. They wear heavy armor and swing a sword, it's more just a brutal fighter style with some raging involved.
What subclass of fighter? I'm not sure yet, they're still level 1, and probably will remain there until they're used in a campaign (where they will become fighter upon leveling up). Also I haven't bought random inventory for them yet, that'll probably also wait until they know what type of campaign they're getting into. Also to go with the mini, we dm-gave them heavy plate armor (currently untrained in until fighter level 1), and also eschewed the two additional common languages to take one uncommon language, primordial. Seems appropriate for someone who only "grew up field". They've had very little interaction with other common creatures, and has clearly seen some stuff, which acquired them that heavy plate that they refuse to elaborate on. The armor is mainly adorned with red and black, with a white heart in the center.
And so we have Khul. Khul kill evil.
Created September 2023
ps: also vaguely associated with The Wall, except more attack-based than defense-based